Every Tool, Explained
A walk through each part of the mod and what it does for a run.
🗺 Room Revealer
It fills in the parts of the floor you have not walked yet, reaching past your normal view distance. When the run starts, the rooms still unvisited fade back so the ones left stand out.
- Uncovers unvisited rooms far beyond render distance
- Dims untouched rooms once the floor is under way
- Room names shown, with display options
- Hold a key to peek at all room names
- Secret total shown on each room
🔐 Secret Counter
You always know where the run stands. The counter shows how many secrets are found, how many are left, and the floor's total, updated as you play.
- Found, remaining and total secrets at a glance
- The minimum needed for S+ made clear
- A crypt kill counter
- Position it under the map or in its own spot
📊 Live Score Meter
The score updates as you play, with alerts you can set. You will know the moment 270 or 300 is reached, no mental maths required.
- Editable messages for 270 and 300
- Alerts drawn client-side
- Deaths tracked as a penalty
- Mimic found and killed picked up on its own
- Can sit apart from the main map
⭐ Star Mob Finder
Star mobs in nearby chunks are located for you and drawn the way you prefer.
- Outline boxes in the world around each star mob
- Blips on the map for minimap tracking
- Choose dots or mob heads for the icon
- Turn it on or off with /fmap star
📓 Run History
Every dungeon you scan gets recorded, giving you numbers to look back on and patterns to spot.
- Saves a record of each scanned dungeon
- Secrets-per-floor averages
- How often rooms and puzzles appear
- Wither door counts per dungeon
- Room appearance percentages over many runs
- Narrow to one floor with /fmap logs [floor]
👁 Wither Door Glow
Wither doors are drawn through walls in a colour of your choosing, which keeps the route between rooms clear.
- Drawn through blocks
- Door colours you can set
- Switched on or off on its own
👾 Mimic Locator
On Floors 6 and 7 the mimic's room is found for you, its death is announced, and its state stays on screen through the run.
- Shows where the mimic room is on F6 and F7
- Announces the kill automatically
- Feeds mimic status into the score
🎨 Made Yours
Nearly every visual choice is open to you, so the map ends up looking however you want.
- Backdrop colour and opacity
- Sizing for the map, heads and checkmarks
- Frame style — animated RGB or one solid colour
- Player names and ranks shown on the map
- Icons matched to the right players
- Spirit leap — names appear while you hold